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Enemy's parts are visible through the walls c#
I have a location consisting of several connected rooms and some enemies chasing me. But when bots are walking very close to walls I can see their hands passing through the walls, despite both bots and walls have colliders and enemies cannot go through them. Is there any way I can create a border or something to prevent it? Thank you in advance
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What sort of colliders, how close are the sides of the walls and how are you moving the enemies?
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