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Question by millershaski · Jan 04, 2016 at 08:10 PM · inspectormissingreferenceexception

MissingReferenceException when locking inspector tab

If I lock the inspector on a gameobject with any script attached I get a "MissingReferenceException" whenever I enter or leave play mode. To be clear, the error occurs once when hitting play, and again when stopping play.

If there is no script on the gameobject I do not get any error.

The script does not matter. When I create a new, blank script I still get the error.

I've tried restarting and using different gameobjects.

Here is the error:

MissingReferenceException: The object of type 'someScript' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEditor.GenericInspector.GetOptimizedGUIBlock (Boolean isDirty, Boolean isVisible, UnityEditor.OptimizedGUIBlock& block, System.Single& height) (at C:/buildslave/unity/build/Editor/Mono/Inspector/GenericInspector.cs:19) UnityEditor.InspectorWindow.FlushOptimizedGUIBlock (UnityEditor.Editor editor) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1430) UnityEditor.InspectorWindow.FlushOptimizedGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1420)

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avatar image rioneye · Jan 16, 2016 at 10:58 PM 1
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Thanks for this! I did not realize that locking the inspector tab would be the cause of the error.

avatar image millershaski rioneye · Jan 16, 2016 at 11:05 PM 0
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You wouldn't happen to know a fix would you?

avatar image rioneye millershaski · Jan 16, 2016 at 11:26 PM 0
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Nope, unlocking it works though.

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