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Question by Pranav47 · Jan 18, 2019 at 08:57 PM · scripting problemif-statementsscore systemgyroscopeupdate function

How to increment score by one, every time player moves the device face down ?

I am facing an bug, that the score is increasing very fast rather than once per downWard rotation.

My code is like this:

 private int score;   //Score of player
 
 private void Start()
 {
               score = 0;   //Initialise the score
 }
 
 private void Update()
 {
              if (Input.deviceOrientation == DeviceOrientation.FaceDown)
                         ++score;
 }

Please help me to make it work as expected.

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Answer by Hellium · Jan 18, 2019 at 09:05 PM

 private int score;
 private DeviceOrientation lastDeviceOrientation; 
 
 private void Start()
 {
     score = 0;
 }
 
 private void Update()
 {
     if (Input.deviceOrientation == DeviceOrientation.FaceDown && lastDeviceOrientation != DeviceOrientation.FaceDown )
         ++score;
     lastDeviceOrientation = Input.deviceOrientation ;
 }
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Answer by xxmariofer · Jan 18, 2019 at 09:12 PM

You can change the code to this

      DeviceOrientation orientation;

      private void Awake()
      {
          orientation = DeviceOrientation.Unknown;
      }
       void Update()
       {
           if(orientation != Input.deviceOrientation)
          {
               if(Input.deviceOrientation == DeviceOrientation.FaceDown)
               {
                    score++;            
               }
           orientation = Input.deviceOrientation;
          }
      }

couldnt test it

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