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Question by elproue · Oct 10, 2021 at 03:18 PM · rotationcharacter movement

How to rotate character on horizontal inputs while moving forward?

Left side movement is how it moves. I need the character to move like the one on the Right side. It might be basic but I'm pretty new to coding. Thank you.

alt text

Basic movement script used:

         public Rigidbody rigidbody;
         private CharacterController controller;
     
         public float forwardSpeed = 5;
         public float maxSpeed = 10;
     
         private float horizontalInput;
         public float horizontalSpeed = 10;
     
         void Start()
         {
             controller = GetComponent<CharacterController>();
         }
         void Update()
         {
             horizontalInput = Input.GetAxisRaw("Horizontal");
         }
     
         void FixedUpdate()
         {
             Vector3 forwardMove = transform.forward * forwardSpeed * 
             Time.deltaTime;

             Vector3 horizontalMove = transform.right * horizontalInput *  Time.deltaTime * 
             horizontalSpeed;
             
             rigidbody.MovePosition(rigidbody.position + forwardMove + horizontalMove);
         }
inkedunity-example.jpg (146.8 kB)
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Answer by Qdevesh · Oct 10, 2021 at 05:49 PM

@elproue I have not able to understand your question please more clearify what you want to know about And i am also new to code 1.5 year later and this also happens with me

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avatar image elproue · Oct 10, 2021 at 06:01 PM 0
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There's that object at bottom. By using the above code, the object is moved horizontally by Inputs on X-axis while it is moving forward. And the movement is like sliding. What I want to know is how to move the object horizontally while having a little Y-axis rotation. Like make the object face the direction it is moving to.

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