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Question by rodrigodebem7 · Jun 01, 2019 at 09:14 PM · unity 5visual studio

Instantiating an object only once within Update()

I'm trying to instantiate just one prefab inside the method udpate, but the thing is, it's instantiating twice. I don't know how I could solve this problem.

What could I do? I've created a boolean called spawned, but it's not working.

 public class SpawnaCasos : MonoBehaviour
 {
 
     public GameObject[] Casos;
 
     private GameController gameController;//variável para acessar o script do gamecontroller
     private GameObject controller;
     private bool spawned = false;
     // Start is called before the first frame update
     void Start()
     {
         controller = GameObject.FindGameObjectWithTag("Controller");
         gameController = controller.GetComponent<GameController>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (gameController.contadorPontos == 14 && spawned == false)
         {
             Instantiate(Casos[UnityEngine.Random.Range(0, 8)], transform.position, this.transform.rotation);
             spawned = true;
         }
     }
 }
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Answer by instruct9r · Jun 01, 2019 at 11:15 PM

 void Update()
 {
          if (gameController.contadorPontos == 14 && spawned == false)
          {
              spawned = true;
              Instantiate(Casos[UnityEngine.Random.Range(0, 8)], transform.position, this.transform.rotation);
          }
      }


Move spawned above the Instantiate.

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Answer by rodrigodebem7 · Jun 01, 2019 at 11:29 PM

Same thing man, it didn't work. I don't know why :(

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avatar image rodrigodebem7 · Jun 01, 2019 at 11:47 PM 0
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I've discovered the issue man. There were two objects with the same script attached to ;/

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