Question by 
               NotTrollax · Dec 28, 2020 at 06:16 AM · 
                c#unityeditor  
              
 
              How can I get a raycast to differentiate between the same object?
I am raycasting from the camera to the player and when it hits an item tagged as a wall it sets the mesh render to false and true if it isn't. The problem I have is when the raycast hits a wall and transfers to another wall only the second wall turns back on.
    RaycastHit hit;
 
        
         if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity)  ) 
         {
             
             Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
             if (hit.point.z <= player.transform.position.z && hit.collider.tag == "Wall")
             {
                 wall = hit.collider;
 
                 //wall.GetComponent<MeshRenderer>().enabled = false;this is done in the script on the wall
                 wall.GetComponent<WallProperties>().invisible = true;
             }
             else 
             {
                
                 // wall.GetComponent<MeshRenderer>().enabled = true; this is done in the script on the wall
                 wall.GetComponent<WallProperties>().invisible = false;
             }
           
         }
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