Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by vampirus4 · Aug 25, 2015 at 08:05 PM · rotationscriptingproblem

[SOLVED] Rotate Player according to key [W , A, S, D] --- Please Help

im working on a 3D top down type of game. i dont want camera to follow the player fixed scene level.

when i pressed the key[A & D] the player moving but he is not turning according to direction. im not into programming side please help me im struggling a lot with this....

i want to rotate my player....HELP

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovement : MonoBehaviour {
 
     public float speed = 1f;
 
     // Update is called once per frame
     void Update () {
 
         if (Input.GetKey (KeyCode.D)) {
 
 
             transform.position += new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);    
 
     
         }
     
 
         if (Input.GetKey (KeyCode.A))
 
         
             transform.position -= new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
 
       if (Input.GetKey (KeyCode.W))
 
         
             transform.position += new Vector3 (0.0f, 0.0f, speed * Time.deltaTime);
 
            if (Input.GetKey (KeyCode.S))
 
     
             transform.position -= new Vector3 (0.0f, 0.0f, speed * Time.deltaTime);
  
     }
         
             
     }
 
     
     
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Positive7 · Aug 25, 2015 at 10:42 PM

 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour {
     
     public float speed = 1f;
 
     void Update () {
 
         if (Input.GetKey (KeyCode.W)) {
             transform.position += new Vector3 (0.0f, 0.0f, speed * Time.deltaTime);
             transform.eulerAngles = new Vector3(0,0,0);
         }
         if (Input.GetKey (KeyCode.A)) {
             transform.position -= new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
             transform.eulerAngles = new Vector3(0,-90,0);
         }
         if (Input.GetKey (KeyCode.S)) {
             transform.position -= new Vector3 (0.0f, 0.0f, speed * Time.deltaTime);
             transform.eulerAngles = new Vector3(0,180,0);
         }
         if (Input.GetKey (KeyCode.D)) {
             transform.position += new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
             transform.eulerAngles = new Vector3(0,90,0);
         }
     }
 }
 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vampirus4 · Aug 26, 2015 at 05:04 AM 0
Share

Dude..you are Awesome..Thank you soo much... :) im very happpy :)

avatar image
0

Answer by SuperRaed · Aug 25, 2015 at 08:25 PM

what's a top down game? did you rotate the player and the background or just the camera? from what I know so far in unity, there are 2 types of axis a global axis that remains unchanged and is indepent of gameObjects ,and a local one which is dependent on the gameObjects orientation. so perhaps you changed the orientation of the player through either rotating the object itself or the background?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Keep "ball" character's face rotating to be up? 0 Answers

Problem with rotating camera around player 1 Answer

Angle between objects taking in consideration their rotations? 0 Answers

Quaternion Orientation changing axis problem. 0 Answers

Unity 2D jumping only up 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges