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Question by Ez4Noobs · Oct 11, 2021 at 12:33 PM · jumping object

I made a code that my 2d character jump, but it keeps going up and idk how to fix this. I need my character to jump once and fall to the ground.

using UnityEngine;

public class playermovement : MonoBehaviour {

 Vector2 moveForward;
  bool canGoForward = true;
  bool canGoOtherDirection;
 
  void Update () {
      if (canGoForward) { 
          moveForward = gameObject.transform.position;    //When the game starts it will start to go to the right
          moveForward.x += 0.03f;
          gameObject.transform.position = moveForward;  
      }
      if (canGoOtherDirection) 
      {
          moveForward.y += 0.01f;
          gameObject.transform.position = moveForward;
      }
          
      if (Input.GetMouseButtonDown(0)) //When space is pressed, it will start to go up
      {
          canGoForward = false;
          canGoOtherDirection = true;
      }


  }

}

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Answer by swanne · Oct 11, 2021 at 01:17 PM

Hi,

I like to use the Rigidbody2D component and the isGrounded technique. Here are the relevant snippets of a basic example. This isn't working, complete code; just to give you an idea of the concept:

     [SerializeField] private float speed, jumpSpeed; 
     private Rigidbody2D rb;
     private Animator animator;
 
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
         col = GetComponent<Collider2D>();
         animator = GetComponent<Animator>();
 
     }
 
     void Update()
     {
         Move();
         SetAnimationState();
 
     }
 
     private void Move()
     {
         // Read the movement value
         float movementInput = playerActionControls.Land.Move.ReadValue<float>();
 
         // Move the player
         Vector3 currentPosition = transform.position;
         currentPosition.x += movementInput * speed * Time.deltaTime;
         transform.position = currentPosition;
     }
    
     private void Jump()
     {
         if (IsGrounded())
         {
             rb.AddForce(new Vector2(0, jumpSpeed), ForceMode2D.Impulse);
         }
     }
 
     private bool IsGrounded()
     {     
         // Basic "Is allowed to jump" logic. This just allows a jump action if the chacter is not already moving up - works for this game though
         if (rb.velocity.y > -0.5 && rb.velocity.y < 0.5)
         {
             return true;
         }
         else
         {
             return false;
         }
     }
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