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Question by Clara_Krieg · Oct 08, 2021 at 04:55 AM · navmeshnavmeshagent

How to get AI to wander randomly around a point with NavMesh?

Hello! I am a beginner and am having trouble setting up a script to get an AI to wander around a central point. I got it to start moving, but it chooses a spot and does not update it, thus continuing to walk to the same spot. I am assuming it's because the code is in the Update method that's causing issues but I am unsure how to set it up otherwise.

Code below! I would appreciate any insight!

 [SerializeField] GameObject centralWanderPoint;
 
 NavMeshAgent agent;
 
 [SerializeField] float movementDistance;
 
 [SerializeField] float walkSpeed;
 
 void Start()
     {
         agent = GetComponent<NavMeshAgent>();
     }
 
 void Update()
 {
         float moveX = Random.Range(1, movementDistance);
         float moveZ = Random.Range(1, movementDistance);
         Vector3 destination = new Vector3(moveX, 0, moveZ);
 
          agent.speed = walkSpeed;
          agent.SetDestination(centralWanderPoint.transform.position + destination);
 }

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