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Question by leegyerim · Aug 03, 2021 at 12:29 PM · animatoranimator controllertimeline

How to make a timeline animation track clip with custom markers

Hello! What I want is for the animation to play even when the timeline is paused. The playhead on the timeline does not determine the animation.

I'm trying to solve this by scripting a timeline custom track, marker and receiver.

Marker has AnimationClip and Loop or not as properties, The receiver has Animator as an attribute. Track has a GameObject as a property.

Is it possible to have an AnimationClip and tell the Animator to play that animation?

Any reply would be appreciated.

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