How to make a timeline animation track clip with custom markers
Hello! What I want is for the animation to play even when the timeline is paused. The playhead on the timeline does not determine the animation.
I'm trying to solve this by scripting a timeline custom track, marker and receiver.
Marker has AnimationClip and Loop or not as properties, The receiver has Animator as an attribute. Track has a GameObject as a property.
Is it possible to have an AnimationClip and tell the Animator to play that animation?
Any reply would be appreciated.
Your answer
![](https://koobas.hobune.stream/wayback/20220613041134im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Animator not changing states on prefabs 1 Answer
animator controller doesnt work on instantiated object 0 Answers
Why default animation state rewrites scale of an object? 0 Answers
Animator nested within animator doesn't work unless toggled off/on 0 Answers
Animation clip not playing but still affecting components of other clips 0 Answers