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1
Question by Mars113 · Mar 05, 2017 at 11:21 AM · editorserializefield

[Solved] to assign a serialize-field property in other class via editor class

Hello guys, here's my situation.

Here's a class to storage some data.

 [Serializable]
 public class MyData
 {
     [SerializeField]
     string str;
 
     [SerializeField]
     List<string> list;
 }
 
 
 public class MainClass : ScriptableObject
 {
     [SerializeField]
     MyData data;
 }



And then I'd like to change assign the value via editor.

 [CustomEditor(typeof(MainClass))]
 [CanEditMultipleObjects]
 public class MainClassEditor : Editor
 {
     MainClass source;
     SerializedProperty data;
 
     void OnEnable()
     {
         source = target as StoryScript;
         data = serializedObject.FindProperty("data");
     }
     
     public override void OnInspectorGUI()
     {
         serializedObject.ApplyModifiedProperties();
         EditorGUILayout.PropertyField(data, true);
     }
 }

I could assign the data class value from inspector panel, it works fine.

But I have no idea how to assign the values via script in editor class.

Is here any way could do that?

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Answer by Mars113 · Mar 05, 2017 at 01:47 PM

Solved

 var data = serializedObject.FindProperty("data");
 data.FindPropertyRelative("str").stringValue = "Test";
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