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Question by
siddharth3322 · Sep 13, 2021 at 06:10 AM ·
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Save Remote Addressable Sprites
I can able to setup Remote Addressable sprites within my project. Total 445 high-resolution sprites I was downloading, loading, and unloading within my game but on each new run of the game, it, again and again, downloading sprites from the webserver.
For 445 high-resolution images, this is not a proper way to deal so I want to just download it one time from the webserver and then I want to save those within the local device so as per my game requirements, I can load and unload them using local Addressable system.
And the most important point, users don't require to consume their internet to download the same content multiple times.
What is the way to achieve this? Please guide me into this.
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