Standard FPS Controller - Sounds Cancelling One Another
I noticed that whenever I jump and then continue to hold the W key to move forward the Jump sound gets cancelled out by the Footstep sounds. How can I get both sound effects to acknowledge each other's presence and not cancel each other out while playing around the same time?
You have to write an Audio $$anonymous$$anager of sorts. I'm sure there are free sample scripts or tutorials available.
@Cherno I see. I will try it out and I'll give you feedback on the matter. I'll also link you with any tutorials that I find if anything goes awry.
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