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Question by BennyP · Nov 22, 2017 at 07:10 AM · androidrendertexturepng

RenderTexture to PNG on Android

Hi everyone,

I'm trying to render a png from a camera. I've been able to get it working on PC/Editor but when trying on android the rendering is wrong (fully grey or full transparent with some black lines..).

Here is the code to render :

 RenderTexture camRT = bilanCam.targetTexture;
 RenderTexture.active = camRT;
 bilanCam.Render();
 
 Texture2D printTex = new Texture2D(bilanCam.targetTexture.width, bilanCam.targetTexture.height, TextureFormat.ARGB32, false);
 printTex.ReadPixels(new Rect(0f, 0f, bilanCam.targetTexture.width, bilanCam.targetTexture.height), 0, 0);
 printTex.Apply();

The RenderTexture is setup : 2D, 1240x1754, no AA, ARGB32, No depth buffer, sRGB true, mipmaps false, calmp, bilinear, aniso level 0

I think it has something to do with texture format but I could not find a working one. Does anyone have already tried this ? maybe suggestion on the best format to use ?

Thanks.

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