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Question by Jrus82 · Oct 20, 2016 at 08:41 AM · error message

code error

am learning c# from scratch using youtube videos, and wen i follow along the codes that are used are not working when i write them.

this is an example of what i mean

attachment.png (162.2 kB)
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Answer by aditya · Oct 20, 2016 at 08:42 AM

Its not Debug.Lod it is Debug.Log ... pay attention to your autocompletion

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avatar image Landern · Oct 20, 2016 at 12:40 PM 0
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Well that and it's using asterisk around the string ins$$anonymous$$d of double quotes and it's missing a semi-colon at the end

avatar image Jrus82 · Oct 21, 2016 at 03:35 PM 0
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@Landen Sorry for writing that wrongly but here what am saying still its not printing. i am trying both: like e.g: Debug.Log (shooting......); and Debug.Log "shooting......"; and string myName "$$anonymous$$ono"; how i write these lines

using UnityEngine; using System.Collections;

public class TestScript : $$anonymous$$onoBehaviour {

 // Use this for initialization
 void Start () {
     Debug.Log (*Start*);
 }
 
 // Update is called once per frame
 void Update () {
 
 }

}

also check this again

using UnityEngine; using System.Collections;

public class TestScript : $$anonymous$$onoBehaviour {

 int a = 5;
 float b = 5.5f;
 string myName *$$anonymous$$ono*;

 // Use this for initialization
 void Start () {
   
 }
 
 // Update is called once per frame
 void Update () {
 
 }

}

avatar image Landern Jrus82 · Oct 21, 2016 at 05:09 PM 0
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You're script must be attached to a GameObject(even an empty gameobject) so it executes the code. Here is an example in a single image of attachment, the script and the output to the console window in the Unity Editor. If the Debug.Log is in the Update method it will execute as much as the Update method is invoked from Unity... Read that as a LOT.

Example Image

Example Script:

 using UnityEngine;
 using System.Collections;
 
 public class Test : $$anonymous$$onoBehaviour {
     string testLogString = "Some test log string";
 
     // Use this for initialization
     void Start () {
         Debug.Log(testLogString); // Will output to Console "Some test log string"
         Shoot();
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void Shoot ()
     {
         Debug.Log("Shooting..."); // will output to console "Shooting..."
     }
 }

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Answer by Jrus82 · Oct 24, 2016 at 06:20 AM

@Landern thanks very much!!!

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