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Question by alb917 · Jan 28, 2013 at 10:36 PM · animationtriggerdestroyenemykill

Kill enemy when animation is playing

Hi, was wondering if anyone could help.

I have a player, with a simple animation where it just spins round the Y axis. I would like to be able to kill enemies when this spinning animation is playing, but for the Player to be destroyed if there is a collision and the spinning animation is not playing. At the moment the enemy kills the player OnTriggerEnter. This is the code I have tried but with no results:

 function OnTriggerEnter(die : Collider) {
 if(die.gameObject.tag == "Player"){
     if (!animation.isPlaying)
         Destroy(gameObject);
 }
 }

"kill" is the name of the spinning animation.

If anyone could help that would be great! Thanks in advance

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Answer by iwaldrop · Jan 28, 2013 at 11:29 PM

Is your 'kill' animation set to Loop? If it Loop then it will never stop. Plus, you only check if the animation is playing in one frame; even if it isn't Loop it's still going to return false and not check again until the player enters the trigger.

You should use a coroutine to monitor whether the animation is playing, or invoke destroy based on the animation's play time.

 Invoke("DestroyMe", animation.clip.length);

 void DestroyMe()
 {
     Destroy(gameObject);
 }
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avatar image Mikilo · Jan 28, 2013 at 11:44 PM 0
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This coroutine will automatically destroy the GameObject after the end of the animation. I'm not sure that is what he wondered.

He should maybe set a boolean at the end of the coroutine to false. Then he will know when he is animating or not.

avatar image iwaldrop · Jan 29, 2013 at 12:23 AM 0
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Indeed...after reading the question again it seems he wants to kill the player while this animation is playing.

Setting a flag is probably the way to go. Good call, $$anonymous$$ikilo!

avatar image alb917 · Jan 29, 2013 at 11:52 AM 0
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Sorry, may not have made it clear! I would like the player to kill the enemy only while the animation is playing, but if it collides when the animation is not playing, I want the player to die. The animation plays when a BTN is pressed, so in the game that is the attack button if that makes sense.

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