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Question by KAYUMIY · Jun 18, 2016 at 05:46 AM · graphicsenvironment

Difference between scene

I've been working on one scene of a game. I'd like to make another level, that has much in common with the first, but not everything. So I duplicated the first scene called "DemoScene". In my project, DemoScene is the first level. DemoScene1 is the second level. Both of them are same and added to Project Setting. However, view is different in spite of the fact that they are same. There was not any changes after duplicating. Why did they look like different? DemoScene (level 1): alt text

DemoScene1 (level 2): alt text

1.jpg (347.4 kB)
2.jpg (374.4 kB)
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avatar image Jeff-Rosenberg · Jun 23, 2016 at 11:25 PM 0
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It looks like your lighting hasn't fully baked yet. If you make a build, does the lighting still appear wrong between scenes?

avatar image KAYUMIY Jeff-Rosenberg · Jun 24, 2016 at 12:50 AM 0
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alt text

You mean this Baking? I changed it. Before changing it was "Realtime". Now is "Baked". However, I am still having same problem.

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avatar image KAYUMIY Jeff-Rosenberg · Jun 24, 2016 at 01:00 AM 0
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If click "Play" button in the second level (what I mean that If I start a game from second level), everything looks good. but, if I start a game from 1st level, and when 2nd level comes, 2nd level's view looks bad. Problem comes when level is being changed (passing from one level into another).

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Answer by akiva42 · Jun 24, 2016 at 04:41 AM

I think I've had this problem in the past. I solved it by going to Window -> Lighting. In the Lightmaps tab I unchecked "auto" and clicked build. This will build light maps for the whole scene (not just one light).

Can anyone shed some light on why this works, I don't know.

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avatar image KAYUMIY · Jun 24, 2016 at 06:11 AM 0
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DONE :-). Thank you!

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