Question by
ntc-tor · Dec 07, 2020 at 08:30 PM ·
assetsasset storeversion-control
Version control of thirdparty assets
Hi everyone!
I make a project which heavily relied on third party assets from Unity Asset Store. I wonder is there any method to include them in version control system as dependencies like unity packages?
For example: I use Cinemachine and Meadow Environment. Cinemachine package is defined in Packages\manifest.json
and Meadow Environment asset (3Gb) imported to Assets
. I don't want to add whole Meadow Environment asset to my Git LFS storage. Maybe there is a way to create something like Assets\manifest.json
with list of third party assets that Unity needs to check and import on project start.
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