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Question by anwe · Nov 15, 2011 at 05:06 PM · colorsetting

How to change the color of the screen??

I have a slider and I'd really like to Know how to change, for example the r component of the general color in my game, just like a setting, for example making it all red or black. Thus I think I should use Color.r,g,b,a , but it seems not working. Please, help me !!

 GUILayout.BeginHorizontal();
 Color.r = GUILayout.HorizontalSlider(red,0.0, 100.0);        
 GUILayout.EndHorizontal();
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Answer by DaveA · Nov 15, 2011 at 05:14 PM

UNTESTED:

  Camera.main.backgroundColor.r = GUILayout.HorizontalSlider(Camera.main.backgroundColor.r, 0.0, 100.0);  
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avatar image anwe · Nov 15, 2011 at 05:31 PM 0
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yes, it works, but it only changes the backhround. Is$$anonymous$$d i'd like to change all the colors

avatar image DaveA · Nov 16, 2011 at 05:02 AM 0
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A cheesy way to do it is put a plane over the whole screen (via GUI or in 3D with a camera-facing-and-following script), and change it's color and alpha to make a 'filter' over the 'lens' so to speak. You can use that to fade-to-black, for example, by adjusting that alpha over time.

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Answer by Ludiares.du · Nov 15, 2011 at 06:15 PM

I think you want post process effects. If that's what you want, you need Pro version of Unity.

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Answer by Lemo76 · Mar 21, 2013 at 11:52 PM

If you want an overlay to the screen, I advise trying out some tinted transparency materials on a plane and attaching that as a children of the camera

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