OnTriggerEnter doesn't fire after trigger passes through Nav Mesh Obstacle
I have a stationary gameObject that spawns projectiles (gameObject triggers) that move to the location of the target. The target has an onTriggerEnter function that gets fired when the projectile reaches its collider boundry.
Under normal conditions this works as expected. I have size 1 Box Nav Mesh Obstacles that the target navigates around and if the projectile passes through this obstacle on its way to the target the target's onTriggerEnter event does not fire. The projectile continues through the obstacle to the target visually but the event doesn't fire. If the target comes back in line of sight the event works again as expected.
I need projectile to be able to pass through nav mesh obstacles and still trigger a collision event with the target.
I've done a number of hours poking around, reading documentation, and looking through existing questions to figure out what mechanism is causing this to no avail any help would be appreciated.
I'm happy to provide further detail if necessary. Thanks!
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