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Question by GuessWhoCro · Nov 18, 2020 at 05:35 PM · rigidbody2daddforcerigidbody.addforce

AddForce gradually decreasing

Hi, I'm making a game where the ball jumps on bounceable objects and I accomplish that by adding force on the 2d rigidbody. As it is an infinite runner game, after some time i noticed that ball jumps lower and lower after some time. Force that I'm adding isn't changing, as well as its mass so I can't find the problem.

 public float jumpForce = 130.0f;
 public GameObject rb;
 
  private void OnCollisionEnter2D(Collision2D collision)
     {
         if (collision.collider.tag == "BO")
         {
             hits = 0;
             rb.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
             rb.GetComponent<Rigidbody2D>().AddForce(transform.up * 
             jumpForce);
         }
 }
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avatar image xxmariofer · Nov 18, 2020 at 06:33 PM 0
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that code cant be the issue

avatar image Llama_w_2Ls · Nov 18, 2020 at 07:43 PM 0
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is the jump force being modified outside of this script? @GuessWhoCro

avatar image GGfazo · Nov 18, 2020 at 07:53 PM 0
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I think the problrm you have it's in the gravitatory force of the rigidbody.

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