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Question by TimeForged · Feb 11, 2019 at 05:56 AM · collisionphysicscollider

Unity setting my Player to not active randomly

Hi, I am using this script to destroy the meteor prefab and also set my space ship to be hidden or destroy it in a sense. However Unity is setting my ship to hidden without any collision. I wont even be near the meteors and it destroys my player?

 void OnTriggerEnter2D(Collider2D other)
         {
             if (other.gameObject.tag == "Meteor")
             {
                 Debug.Log("Collision Detected");
                 Destroy(gameObject);
                 other.gameObject.SetActive(false);
     
             }
         }
 
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