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Problems with an animation
Hello there, I'm kinda new to unity, but I'm pretty used to model in Blender. I'm creating a game on a planet, and I needed to do a simple animation of a Spaceship landing and departing. I did all the animations in blender with a rig of only 3 bones (1 controlling the whole spaceship, one controlling the door that closes and opens, and one controlling the propellers up and down). Then I animated everything on the dopeshit, I created my 3 NLA strips, and exported the model. I then imported it in Unity, set the root on the first bone controlling the whole ship, created an avatar and set it on the variant of the model, and that's pretty much it I think. The thing is, the animation works pretty fine on the Unity animation preview, and also if I click play, but just for the first loop of animation. Let me explain a little better what happens: The ship lands, opens the door, waits a second, then closes the door and leaves the base. On the second round of animation (say I wanted it to come back later, not restarting the whole thing) it lands, and then after opening the door the ship goes way back to like the first frame (up in the sky) for some time, then shifts back to the base, closes the door and leaves again. I don't really know what I'm doing wrong here, and I'd like some help from someone who knows more than me. If you need any more details or a video that can explain better than me let me know. Hope I've been clear about the issue, because I need a fast fix since it's been two days stuck on this problem. Thanks to everyone trying to help!