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This question was closed Oct 07, 2017 at 09:44 AM by unity_G2yrNlWYdpJKuw.
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Question by unity_G2yrNlWYdpJKuw · Oct 06, 2017 at 03:58 PM · unity 5playerresolutionplayer movementboundary

Player boundaries based on screen resolution

Hello, so I have a 2D mobile game. I have a player that you move by dragging it, but the problem right now is that you can drag it out of the screen. Now my problem is how do I set up player boundaries for multiple screen resolutions? If anyone knows how to do that it will be great, thank you!

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Answer by ArmanDoesStuff · Oct 06, 2017 at 04:11 PM

You can get the camera dimensions at runtime and use that. See here

If using a perspective camera, you can get the pixel Width/Height and use ScreenToWorldPoint

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avatar image unity_G2yrNlWYdpJKuw · Oct 07, 2017 at 09:27 AM 0
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Hey, the problem is that I am not using my main camera but I am using canvas, so If I use that it wont work.

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