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How to apply a outline shader on entities using the HDRP
The project I am working on is currently using a hybrid ECS, since we are still migrating to this newer more efficiënt system.
ECS is pretty new to Unity so it's very difficult to find much documentation on it, but most things have been working recently.
However one problem I can't seem to find a solution for is creating a shader that creates an outline around an entity, when using the High Definition Rendering Pipeline.
The free outline shader that is available in the asset store only works for the Standard Pipeline.
There are some videos on how to create a few that do work with the HDRP, but those are still causing problems when trying to get them to work with entities.
That's why I'm wondering if anyone has messed around with something like this yet and might be able to give me some sources on how to get it working, thanks in advance!
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