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Question by jobin110 · Apr 02, 2017 at 09:57 AM · collisionnavmeshnavmeshagentnavigation

How to have a navmeshagent not move rigidbodies in my world?

I have some humanoid characters in my game and they all have a navmeshagent attached along with a "isKinematic" rigidbody component. The goal is to have them move around the scene without colliding with each other. The problem is that every time the navmeshagent's cylindrical default collider touches objects in the scene, it moves them. How can i stop this behavior?

In other words, i need the default cylindrical collider of navmeshagent to act sort of like a trigger instead of a collider.

ANY HELP WILL BE HIGHLY APPRECIATED.

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