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Question by Nevar · Jul 15, 2015 at 08:46 PM · editorcrashdebuggingcrash log

What is the recommend way to debug an Editor crash?

I am using both Mono Develop and Visual Studio 2013 Community Edition. In both cases the Editor crashes on attaching the debugger. The current state of the game runs fine in the editor, and externally when not debugging.

I am looking for a general tutorial or set of steps to use to tack down what is causing this. Even if it is to get a valid dump for submitting as an issue.

I am really concerned that a fairly simple project is causing the editor to crash in this way. And would like to get a little more information about what is going on.

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avatar image meat5000 ♦ · Jul 15, 2015 at 01:28 PM 0
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What do the crash logs say?

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Answer by Nevar · Jul 16, 2015 at 06:37 AM

Seems that it is a rather involved process to debug and report an editor crash. Found these links that might help the next person with this question.

https://unity3d.com/unity/qa/bug-reporting

http://docs.unity3d.com/Manual/TroubleShootingEditor.html

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