mesh generation with mouse input inity
Hi, I'm totally new at mesh generation. I want to generate a quad only giving the left down and right down coordinates (I already have the height of the quad) I want to generate it with normals facing the camera no matter if I start giving the right down vertex or the left down vertex. I know that I need to assign the order on clockwise but I don't know how to do it dynamically no matter the given vertex order.
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