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Question by nmw01223 · Sep 25, 2021 at 09:32 AM · quaternionsvector3 operations

Converting forces from world to local frame

I am sure this has been asked many times, but I cannot find it, or get my head around it.

I have an object O whose rotation within the world frame is represented by Quaternion OW. It has forces on it within the world frame represented by a Vector3 FW.

I need to convert those forces to another Vector3 FL within O's local frame of reference.

Am I right in thinking

 FL = Quaternion.Inverse(OW) * FW

If not, what should it be? If so, why?

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Answer by Bunny83 · Sep 25, 2021 at 10:08 AM

Yes

 FL = Quaternion.Inverse(OW) * FW

should do what you want. Since a force is just a direction, just rotating it is enough.

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avatar image nmw01223 · Sep 26, 2021 at 08:45 AM 0
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Thanks. Looking for a good description of Quaternions.

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