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Question by Blackice000 · Nov 15, 2011 at 11:07 AM · c#attack

Attack script help needed

I wanna know a good way to use an attack. When I start the animation, move the box collider with the object, and that if the collider hits anything other than the player, then the script rolls.

Thanks, Pedro Loures

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Answer by Caiuse · Nov 15, 2011 at 11:26 AM

Some reading:

http://unity3d.com/support/documentation/ScriptReference/Collider.OnTriggerEnter.html

http://unity3d.com/support/documentation/ScriptReference/Component.SendMessage.html

Edit (in response to your question below):

If you want to add something like a sword then simply make a sword (with a collider) the child of the hand.

 sword.transform.parent = hand.transform;
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Answer by Blackice000 · Nov 15, 2011 at 12:38 PM

Of that I knoew Caius, what I wanted to know is how to make the box collider of the axe move with the animation.

I hit the LMB to attack and put in scene to see it, and the box collider from the axe is in the same place as it was before the animation. I want it to move with the axe.

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avatar image Caiuse · Nov 15, 2011 at 12:41 PM 0
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Answer by Blackice000 · Nov 15, 2011 at 10:32 PM

Got it almost working. The problem on the script now is that the axe box collider is always being triggered by the Character Controller, how to fix that? Because even if I attack, it doesn't name the other. Yes, I am using the Debug.Log to check the name of what's colliding.

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