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Question by Metrallero · Sep 23, 2021 at 04:45 PM · terrainmaterialnewbiearraylistroute

How to read assets folder via route partially generated with a for-loop?

Hi buddies:

This is the project structure (same for all second level folders): alt text

alt text

This is the code:

 public class Checker : MonoBehaviour
 {
     public Terrain terrain;
     List<Material> grounds = new List<Material>();
     public float maxTime = 5.0f;
     public float currentTime;
     
 
     // Start is called before the first frame update
     void Start()
     {
         terrain = this.gameObject.GetComponent<Terrain>();
 
         for (int i = 0; i < 10; i++)
         {
 
             grounds.Add(Resources.Load<Material>("Materials/Ground" + i + "/Suelo" + i));
         }
     }
 
     // Update is called once per frame
     void Update()
     {
         if (currentTime >= maxTime)
         {
             currentTime = 0;
             for (int i = 0; i < grounds.Count; i++)
             {
                 terrain.materialTemplate = grounds[i];
             }
         }
         else
         {
             currentTime += Time.deltaTime;
         }
     }
 }

So far this is the result: https://gyazo.com/5eece4bdd776cb6f1e5ca9d52797c122

I'm sure I'm not filling the array properly by either not getting anything as the route may be incorrect, or maybe the "Ground" + i for the route doesn't work. Either way, I'm at an impass, and would very much appreciate a little push from you buds.

Thanks a lot in advance.

captura-de-pantalla-2021-09-23-182727.png (58.4 kB)
captura-de-pantalla-2021-09-23-182708.png (5.3 kB)
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Answer by xxmariofer · Sep 24, 2021 at 10:53 AM

If you want to load a material using

 Resources.Load<Material>

that material must be in a folder called Resources. The directory tree would be

 Assets/Resources/Materials/Suelo0.mat

Check how Resources folder work here:

https://docs.unity3d.com/ScriptReference/Resources.Load.html

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