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Creating a Custom AR plane to Instantiate Objects in the world space
Hi, I'm trying to create a custom plane on a detected plane vertically based between 2 selected points in the floor. After initializing the vertical plane, I want to instantiate game objects only on that plane. I have tried spawn objects using AR raycast hit with a collider and checking the tag but it's instantiating the game objects behind the vertical plane in the ground plane that automatically detected already.
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