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Rotating a boat on two axes with force.
var strength : float = 10.0f; var damping : float = 10.0; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit;
 
                    if (Physics.Raycast(ray, hit)) 
     {
         var delta = transform.position - hit.point ;
         rigidbody.AddForce(delta.normalized * strength, ForceMode.Impulse);
         // Look at and dampen the rotation
         var lookDirection = Quaternion.LookRotation(hit.point - transform.position);
         lookDirection.y = 0;
         Quaternion targetRotation = Quaternion.LookRotation(lookDirection,Vector3.up);
         transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * damping);
     }
 }
  
               } 
This is the code i used to let a boat move when clicking on a plane, to keep it look like the boat moves when we create ripple. Force works fine. But there is some problem with the spinning part.
Quaternion targetRotation = Quaternion.LookRotation(lookDirection,Vector3.up);
 
                
                
               This part alone says some semi colon error. Please help me in discovering what error it is.. thanks.
Answer by Rally Raghavan · Mar 18, 2011 at 07:09 AM
I found the answer on my own. the error is rectified.
var rotation = Quaternion.LookRotation(hit.point - transform.position);
            transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
 
                
                
               this is the proper code.
Answer by efge · Mar 13, 2011 at 10:31 PM
It tries to split this line into two (no matter if it is useful or not):
Quaternion; 
 
               
               and
targetRotation = Quaternion.LookRotation(lookDirection,Vector3.up);
 
              No, this answer didn't work out.. It showed one more just one more error.
Your answer
 
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