Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by captnemo · Jun 14, 2011 at 06:10 AM · loadfreezexml

Loading XML causes game freeze

How would you load an XML file without locking up the whole game interface?

at the moment my code is like this. It compiles fine and does its job. Its just it takes a few seconds before anything can animate again.

 var xmldoc = new System.Xml.XmlDocument();
    
         var iospath : String = Application.dataPath.Substring (0, Application.dataPath.Length - 5);
         iospath = iospath.Substring(0, iospath.LastIndexOf("/"));
         iospath = iospath + "/Documents";
     
         var fileFullName : String;
         
         
         fileFullName = iospath + "/MinorItem.xml";
 
         if (!File.Exists(fileFullName)) {
        
              //Debug.Log ("File not exists");  
        
                var tWWW = new WWW("https://whatever.com/xml/xmlGetMinorItem.asp"); 
                yield tWWW; 
      
              Debug.Log(tWWW.text);
      
              var swtr : StreamWriter = new StreamWriter(fileFullName);
     
             Debug.Log(swtr.Encoding);
             
                swtr.Write(tWWW.text);
                swtr.AutoFlush = true;
                swtr.Close();
     
                Debug.Log ("File exists:" + File.Exists(fileFullName)) ;           
        }
    
            var srdr : StreamReader = File.OpenText(fileFullName);
            var xmlString : String = ""; 
            
            xmlString = srdr.ReadToEnd();
            
            xmldoc.LoadXml(xmlString);
                
            var node : System.Xml.XmlNode;   
            var nodeList : System.Xml.XmlNodeList;
            
            nodeList= xmldoc.SelectNodes(GalleryXMLPath);
            
            var t : GameObject;
            var sname : String;
            var productcode : String;
            var textData :TextMesh;
            
            node = nodeList.ItemOf[0];
           
               var iTotal : Int16 = int.Parse(node.Item["TOTALPAGES"].InnerText);
               
               PagesCount = iTotal ;
     
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by CHPedersen · Jun 14, 2011 at 06:25 AM

Loading an XML-file is not a task that requires Unity API, so you're free to multithread it. You can make the XmlDocument a class variable, then move the code that calls its LoadXml-function into a different function, then start a thread that executes that function. This will load your XML and leave the mainthread free to keep rendering frames at the same time.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image suparlava · Jan 09, 2016 at 07:34 PM 0
Share

that doesn't work, you will get exception at the moment when you pass "www" var to new thread's method

avatar image
0

Answer by DaveA · Jun 14, 2011 at 08:23 AM

See also http://answers.unity3d.com/questions/59394/parsing-large-xml-files-on-the-fly-best-practice.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Editing an XML File 1 Answer

How Load XML File in java? 2 Answers

Save and load arrays into an XML file 1 Answer

A node in a childnode? 1 Answer

Problem loading XML files after build using .NET libraries 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges