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Question by jenkatan · Jun 16, 2020 at 03:48 PM · scripting beginnerspawning problemsc# tutorial

Spawn Manager spawns enemy objects too fast

Hello, I'm a beginner and working on a game that will use the oculus quest hand trackers to shoot enemies that increase their number every time a wave is defeated. I haven't set up the hand tracking input yet so I'm using keyboard input (Space) as a place holder. Everytime i hit space, the enemies explode.

With the code below, the enemies respawn very fast and I'm not sure why. Nothing happens when I press the space bar.

Why are my enemies spawning so fast?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class SpawnAttack : MonoBehaviour { public GameObject Trumps; private float spawnRange = 9; public int enemyCount; public int waveNumber = 1;

 // Start is called before the first frame update
 void Start()
 {      
     SpawnEnemyWave(waveNumber);
     //InvokeRepeating("GenerateSpawnPosition", startDelay, randomInterval); 
 }

 // Update is called once per frame
 void Update()
 {
     enemyCount = FindObjectsOfType<Attack>().Length;
      if(enemyCount == 0)
          {
             waveNumber++;
             SpawnEnemyWave(waveNumber);
          }
  }   
 
 void SpawnEnemyWave(int enemiesToSpawn)
 {
     for (int i = 0; i < enemiesToSpawn; i++)
     {
         Instantiate(Trumps, GenerateSpawnPosition(), Trumps.transform.rotation);
     }
 }

 private Vector3 GenerateSpawnPosition()
  {
     float spawnPosX = Random.Range(-spawnRange, spawnRange);
     float spawnPosZ = Random.Range(-spawnRange, spawnRange);
     Vector3 randomPos = new Vector3(spawnPosX, 0, spawnPosZ);
     return randomPos;      
  }
 }
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