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Question by AidanHockey5 · Apr 17, 2016 at 12:11 PM · 2dspritespriterendererboundsboundingbox

How to get the bounds of an actual sprite, not it's bounding box.

Hello everyone! This question may sound a little confusing at first, but let me explain...

I need to find the bounds of a sprite, not the bounds of its bounding box. While spriterenderer.bounds.min and spriterenderer.bounds.max work just fine for sprites that are not rotated, the values become skewed if the sprites are rotated, since the bounding box stretches to encapsulate the entire sprite.

I'll use a line renderer set to the sprite bounds dragged from left-to-right to demonstrate: alt text alt text

Notice how the line renderer does not follow the sprite, it follows the bounding box instead. I need the actual bounds of the sprite itself, not the bounds of the bounding box. Confusing question, I know, but I'd love to see if you guys have any solutions.

The line renderer should have ended up pointing here: http://i.imgur.com/3DedtUv.png

Here is a video of the line renderer progressing over the sprite. Notice how the line follows the top of the bounding box, and not the top of the sprite.

This is quite a tricky question to Google for! Thank you.

ljonac0.png (44.6 kB)
0rietws.png (44.2 kB)
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Answer by sotirosn · Aug 26, 2017 at 06:12 AM

I think you can do spriteRenderer.sprite.bounds.

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