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Question by CPU_01 · Sep 21, 2021 at 07:06 PM · adspackageadvertising

Unity ads working on device, not working in editor

I seem to have the opposite problem as everyone else. I'm trying to use Unity Ads in my mobile game, but I'm having trouble because they don't work in the editor. I keep getting this error: NullReferenceException: Object reference not set to an instance of an object UnityEngine.Advertisements.Placeholder.HideSkipButton (UnityEngine.GameObject canvasGameObject) (at Library/PackageCache/com.unity.ads@3.4.1/Runtime/Advertisement/Platform/Editor/Placeholder.cs179) From what I can tell the placeholder isn't creating a skip button when it tries to create the in-editor ad. Why is this happening and how do I fix it? I'm using Unity 2013.4.12f1 and I've tried several different Unity Ads package versions and all have the same problem.

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Answer by aubreypuan · May 12 at 05:25 PM

I am encountering the same issue too, did you happen to find a way to fix it?

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avatar image CPU_01 · May 12 at 07:40 PM 0
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Sadly no, I've had to just work around it.

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