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Question by Narendra · Jan 24, 2013 at 06:47 AM · sound

Not able to play a sound using 'PlayOneShot' in C# script in Unity3D

Hi,

I was trying to build a C# code from Java Script using 'm2h Converter' for playing a sound in unity using 'Play.OneShot'. Java Script for this code is here:

var clip : AudioClip;

function Start() {

 audio.PlayOneShot(clip);

}

Now, Can anyone help me to convert this Java Script into C# script. I've converted this but it is giving me an error.

using UnityEngine; using System.Collections;

public class AudioClip : MonoBehaviour {

 public AudioClip clip;
 
 void Start ()
     {
      audio.PlayOneShot(clip);
     }

}

error : In line 'audio.PlayOneShot(clip);' -> The best overload method match for 'UnityEngine.AudioSource.PlayOneShot(Unity.Engine.AudioClip)'

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Answer by fafase · Jan 24, 2013 at 07:42 AM

Your class has the same name as the variable type. You are probably overwriting the type inside the assembly. That means your:

 public AudioClip clip;

is a variable of the type of the class you are working on and not a AudioClip from MonoBehaviour. Hence the function is receiving a variable of the wrong type.

Change your class name for something that does not already exist like AudioTestClass or else.

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avatar image Narendra · Jan 24, 2013 at 08:15 AM 0
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Thank you for your help.

Its works!!

I've changed the name of my class and it build successfully.

Thanks once again!!

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Answer by cdrandin · Jan 24, 2013 at 06:55 AM

Try http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.PlayOneShot.html

That alone should have worked.

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avatar image cdrandin · Jan 24, 2013 at 06:57 AM 0
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if problems continue restart Unity might get lucky.

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