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Glass light refraction color
Hi everyone ! I use HDRP/lit shader on my scene. I test different way for have a realistic marble with Unity ! It's very cool and beautiful, I like it but I can reproduce this effect : 
I guess, it's refraction but I can't figure out how to do it. I've been looking for how to do it for more than 4 hours and I'm starting to tell myself that it's not possible.
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