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Question by piotrpo · Dec 21, 2012 at 07:15 PM · positioning

Object resets position on first movement.

I have plane model exported form 3ds, translated in blender.

I attached TTP camera to it as child in hierarchy, and my script attached to plane:

 public class PlaneMoveController : MonoBehaviour {
     public float speed = 10.0f;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         //move plane forward
         transform.position += transform.forward.normalized * speed * Time.deltaTime;
     }
 }



Starting position of my plane is {100, 50, 100} rotation {0,0,0}. When I start game plane's position changes to {0,0,0} rotation to {270,0,0} My scene has 3 objects plane, camera, terrain.

Have you any ideas how to fix it?

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Answer by piotrpo · Dec 22, 2012 at 12:39 AM

It seams that it was part of animation from blender. After turning off problem has disapeared.

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