Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by unity_2cw3k_XmTGcpsg · May 11, 2021 at 01:54 AM · movementplayermovement scriptplayer movement

Dash Movement Platformer

Hello! I am relatively new to Unity, and am now creating my first game. The player already has a script to jump, move and play animations, but now I want the player to have something to fight with, and I thought a dash might fit quite well. I've tried many methods before, none of which have worked, so I decided to ask you guys. This is the script I am currently using for my player.

 public class Player : MonoBehaviour {
 
     public static event Action CoinPickedUp = delegate { };
 
     public float speed;
     public float jumpForce;
     private float moveInput;
 
     private Rigidbody2D rb;
 
     bool facingRight = true;
 
     private bool isGrounded;
     public Transform groundCheck;
     public float checkRadius;
     public LayerMask whatIsGround;
 
     private int extraJumps;
     public int extraJumpsValue;
 
     private Animator anim;
 
     void Start(){
         anim = GetComponent<Animator>();
         extraJumps = extraJumpsValue;
         rb = GetComponent<Rigidbody2D>();
     }
 
     void FixedUpdate()
     {
         isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, whatIsGround);
 
         moveInput = Input.GetAxisRaw("Horizontal");
         Debug.Log(moveInput);
         rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
 
         if (moveInput == 0) {
             anim.SetBool("isRunning", false);
         }
         else {
         anim.SetBool("isRunning", true);
         }
         
     }
 
     void Update()
     {
 
     if(isGrounded == true)
         {
             extraJumps = extraJumpsValue;
             anim.SetBool("isJumping", false);
         }
         else 
         {
             anim.SetBool("isJumping", true);
         }
     
         if(Input.GetKeyDown(KeyCode.Space) && extraJumps > 0)
         {
             anim.SetTrigger("takeOf");
             rb.velocity = Vector2.up * jumpForce;
             extraJumps--;
         } 
         else if(Input.GetKeyDown(KeyCode.Space) && extraJumps == 0 && isGrounded == true)
         {
             rb.velocity = Vector2.up * jumpForce;
         }
         if (moveInput<0 && facingRight)
         {
             flip();
         }
         else if (moveInput>0 && !facingRight)
         {
             flip();
         }
 
         if(GameControlScript.health == 0)
         {
             die();
         }
 
     }
 
     void flip()
     {
         facingRight = !facingRight;
         transform.Rotate(0f, 180f, 0f);
 
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.tag.Equals("Coin"))
         {
             CoinPickedUp();
             Destroy(collision.gameObject);
         }
     }
 
     void die()
     {
         anim.SetTrigger("Die");
 
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

243 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Moving simultaneously with UP LEFT, W D using GetAxisRaw. Rotating localScale to flip animation 2 Answers

Object rotates when moving sideways 0 Answers

How to move 3 players at the same time in V form,How to move 3 characters in the same time in V form 0 Answers

Reduce Player Movement in Air 0 Answers

Player only moves when the key is pressed, not when it's held. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges