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Question by Clarinet · Mar 10, 2015 at 02:05 PM · instantiateaddcomponent

How to attach a script to an instantiated object?

Hi there. I've searched through many questions around here and cannot seem to get any of the script fragments I find to work in my favor. Here is part of the JS script I currently have set up:

 var z : Transform;
 
 function OnTriggerEnter(hit : Collider){
 Instantiate(z, Vector3(3032.3,2781.8,3068.6),Quaternion.identity);
 z = gameObject.AddComponent("yesz");
 }

The instantiation of the object z works out just fine, but the script "yesz" never gets attached to it. Could someone tell me what I should do? Thank you.

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Answer by tanoshimi · Mar 10, 2015 at 02:07 PM

Instantiate returns the instance you just created, and it's that you want to attach the component to, not your prefab "z".

 var z : Transform;

 function OnTriggerEnter(hit : Collider){
     var objectYouCreate = Instantiate(z, Vector3(3032.3,2781.8,3068.6), Quaternion.identity);
     objectYouCreate.AddComponent("yesz");
 }
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avatar image Clarinet · Mar 11, 2015 at 01:40 AM 0
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Ah, I see what you are saying. After studying and trying again and again, I've used your smarts and my research to develop a solution that finally works! The code you provided was just missing the "gameObject." portion.

avatar image sudhir_kotila · Mar 11, 2015 at 08:05 AM 0
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 var z : Transform;
  
  function OnTriggerEnter(hit : Collider){
      var objectYouCreate = (Gameobject) Instantiate(z, Vector3(3032.3,2781.8,3068.6), Quaternion.identity) ;
      objectYouCreate.AddComponent("Your Script Name");
  }


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Answer by Clarinet · Mar 11, 2015 at 05:51 AM

Kudos go to tanoshimi:

 function OnTriggerEnter(hit : Collider){
 var objectYouCreate = Instantiate(z, Vector3(3032.3,2781.8,3068.6),Quaternion.identity);
 objectYouCreate.gameObject.AddComponent("yesz");
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