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Question by robalar · Mar 09, 2014 at 02:32 PM · c#2dcollisionphysicsboxcollider2d

2D box colliders not touching but are colliding, how to fix?

I am having an issue with my 2D project in Unity 4.3. This depicts it. alt text

The orange is a 'player' with a RigidBody2D and BoxCollider2D and the blue is the 'ground' with also a BoxCollider2D. My question is, why do they seem to float and how do I fix it?

They are colliding as I tested with:

 void OnCollisionStay2D(Collision2D coll)
 { 
     Debug.Log("Colliding"); 
 }

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avatar image haim96 · Mar 09, 2014 at 02:32 PM 0
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please fix the image.

avatar image Cricket88 · Mar 09, 2014 at 02:45 PM 0
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are you using more than a collider for the ground?

avatar image robalar · Mar 09, 2014 at 03:08 PM 0
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Fix what? And no just a single BoxCollider2D

avatar image Cricket88 · Mar 15, 2014 at 11:33 AM 0
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we can't see the image...

avatar image Tricephalus · Jul 08, 2014 at 03:23 PM 0
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I'm having the same problem and I can't figure out why, and I can't find anyone else with the exact same problem.

Did you manage to find out what the problem was, and how to solve it?

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