Question by
Jotta64 · Sep 17, 2021 at 11:41 AM ·
gameobjecttilemaploadingefficiencymemory management
Can I insert sets of tilemaps into a gameobject and maintain the efficiency of the tilemap system?
I try to divide my game into maps (relatively large maps), where when the player approaches a certain map it starts loading using addressables, I would like to know if it would be an efficient way to do this, or is there a better way?
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