Question by
TheLonePilot · May 12, 2018 at 09:22 AM ·
c#unity 5worldspacecellinterior
How To Code Cell-Based Interiors Like Skyrim or Fallout
What I mean is, using seperate 'shell' models for the exteriors of buildings, with doors as seperate objects that go in the spaces required outside to let players in, which would then take them through a very short loading screen into the interior, which is a different worldspace or 'cell' or whatever you'd like to call it, spawning them in front of the door. I'm not really sure how to word it, however I think anyone who's played either games will know what I mean, or any from the Elder Scrolls series or Fallout series (any of the 3D ones at least). I don't know the name for the feature, so sorry if it's a bit confusing.
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