Is it possible to add dynamically an animation to the BlendTree?
Hi everyone, I would like to Is it possible to add dynamically an animation to the BlendTree. I'm currently compute some behavior from another platform then i send the gestures to Unity and i make the avatar perform them. What I'm trying to do is to use the blendTree so I create some clips using animation rigging (in this way I have an animation file) then i would like by triggering the event of computing the behavior, to do the mapping between the name of the computed behavior and the name of the clip and then send it to the blend tree to do the blending with the current animations( an idle animation)
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