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Question by priyanshu_guha · Sep 15, 2021 at 07:14 PM · game object

How do I store a GameObject?

I want to delete a game object if something happens, but I want to re-add that object when I undo. The mechanism which is the easiest to implement in my situation is storing all the information of the game object in a variable.

Unfortunately, when I destroy the game object using Destroy(), the variable I see in the inspector shows "Missing (Game Object)".

Like prefabs, I want the game object to not actually act, but I just want to store their information. How do I do this?

Plan B is storing all information of the game object in a string by "encrypting", so that when I re-add it, the game object will be just like its predecessor. This sound too complicated though, as I have to store all the different variables of the game object.

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Answer by MakerBen · Sep 15, 2021 at 07:26 PM

If I understand correctly you are trying to implement an "undo" button? Can you describe a bit more about what you are trying to undo? You might be able to do GameObject.SetActive(false) and GameObject.SetActive(true) so the object still exists, but it just doesn't interact with anything

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avatar image priyanshu_guha · Sep 15, 2021 at 08:26 PM 0
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That is a nice option, but will it be okay if there are hundreds of deactivated game objects?

I am making a replica of Baba is You, if that helps. The sprites are all in a grid, and sometimes objects need to be destroyed. Undoing causes them to revive.

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