Why are my particles rendered over everything but the skybox?
I am using Unity 2020.3.18f1 LTS with URP. When I shoot the player gun the muzzle flash particles render correctly over everything except the skybox where I feel it is rendered behind the skybox (or not rendered at all). I searched and found no answer that gives a satisfactory answer except one which says to render the skybox on a separate camera. This is a bit complex for me. Is there any other reason for this strange behavior? Can someone give me a solution? Thanks in advance.ere any other reason for this strange behavior? Can someone give me a solution? Thanks in advance.
Answer by diliupg · Sep 14, 2021 at 05:12 PM
I was using the particles from the Unity particles pack and my project was URP. When I switched to another muzzle flash from a different project it worked. So it may be a shader problem.
I think the problem is in the rendering order. By setting the order in layer to a very high value I was able to get all particles to render over everything.
Your answer