Reveal Nearby Objects Relative to Player
So, I'm trying to make that the environment / objects will appear in square radius of player (or 1x grid size), which I'm coloring it in green, and then the rest (red area) wont be rendered anything.
I've been trying to both use Fog of War, proximity shader, or even world reveal shader, but none of them works as what I wanted to.
Anyone know how to make something like this ?
Thanks.
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