Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ClanDestiny · Nov 24, 2014 at 10:47 AM · booleanreferencetoggle

Boolean Toggle Cross-Script No Worky?

I have a GameManager script holding the bool variable bDisplayMenu. I want to toggle this boolean to control the menu display in the PlayerMovement script. It toggles on, drawing the menu when I press the assigned button, but never disappears. I would appreciate the help figuring this one out.

This is the relevant bit of GameManager:

 public class GameManager : MonoBehaviour 
 {
     public static bool bDisplayMenu;
 
     void OnGUI()
     {
         if(bDisplayMenu == true)
         {
             Texture2D tSkin = Resources.Load("Polkdot") as Texture2D;
                 
             GUI.Box(new Rect(20, 20, 100, 380), "Blah");
                 
             // DRAWING SLOTS - NOT INTERACTABLE ========
             GUI.Box(new Rect(40, 40, 60, 60), tSkin);
             GUI.Box(new Rect(40, 120, 60, 60), tSkin);
             GUI.Box(new Rect(40, 200, 60, 60), tSkin);
             GUI.Box(new Rect(40, 280, 60, 60), tSkin);
         }
 
         else
         {
             Debug.Log ("Else");
         }
     }
 }


And PlayerMovement:

 public class PlayerMovement : MonoBehaviour 
 {
     void Update()
     {
     if(Input.GetButtonDown("Menu"))
     {
         Debug.Log (GameManager.bDisplayMenu);
         GameManager.bDisplayMenu = !bDisplayMenu;
         Debug.Log (GameManager.bDisplayMenu);
     }
 
 }


If it helps to note: I tried copy-pasting the OnGui text from GameManager to PlayerMovement (adjusting the variable reference) and when I do that it simply never fires.

Any help is appreciated, thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by troien · Nov 24, 2014 at 11:03 AM

Uhm, I suppose you removed some pieces of the PlayerMovement script? Because this line

 GameManager.bDisplayMenu = !bDisplayMenu;

Should not compile sinse bDisplayMenu does not exist inside PlayerMovement. I assume you want to do is this?

 GameManager.bDisplayMenu = !GameManager.bDisplayMenu;
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ClanDestiny · Dec 11, 2014 at 07:28 AM 0
Share

That did it! Sorry for the late reply, though. I'd vote up but I don't have reputation.

avatar image taxvi · Dec 11, 2014 at 07:36 AM 0
Share

you can accept his answer and mark the topic as solved

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Change Variable on Raycast Hits something else? 1 Answer

Toggling bools automatically using coroutines 1 Answer

Simplest way to attach toggles to booleans, maybe some kind of reference variable? 0 Answers

Variable not changing when you get a reference from another script 1 Answer

Switch Between Characters 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges